If parts of a kit or hair texture appear invisible or solid black, the alpha opacity layer is misconfigured. Use GGS’s built-in opacity slider to set the transparency value to 100% or use the simple transparency tool within GGS to sample and hide the background color.
Allows you to manage "Opacity" and "Alpha channels" for perfect transparency. Lightweight: Runs on almost any PC setup. 📂 Essential File Breakdown
Getting started is relatively simple, but it requires precision to avoid crashing your game. Step 1: Backup Your Files
: Drag and drop your new .png or .bmp file over the original texture. game graphic studio pes 2013 full
Drag your new .png file into the big preview window.
| Problem | Possible cause | Solution | | :--- | :--- | :--- | | | GGS is not running with proper permissions or Windows compatibility. | Right‑click the GGS executable → Properties → Compatibility → enable Run this program in compatibility mode for: Windows XP (Service Pack 3) and Run this program as an administrator . | | “Ooops….the texture has not been inserted” error | The new texture does not have an indexed 256‑colour palette. | Use an image editor to convert the image to Indexed Colour mode with a 256‑colour palette before importing. | | The imported image appears completely black in game | Either the image was not indexed, or you dragged it with the left mouse button instead of right‑click → Import . | For some versions of GGS, textures must be replaced with a right‑click operation. Alternatively, use the standard import function from the context menu. | | GGS says there is not enough space in the archive | The original .img file was designed for a specific file size, and your new texture is larger. | Switch from Real Time mode to Deferred Mode (a toggle at the top of the interface). After importing, click the Apply button that appears, save the file to a new location, then manually replace the original .img with the newly rebuilt one. | | The colours of the imported logo are wrong (e.g., a blue tint) | The logo was not properly “indexed” before import. | Re‑index the image in Photoshop or GIMP using the same palette as the original texture. For team logos, ensure the dimensions are exactly 64×64 pixels (for large logos) or 32×32 (for small logos). |
Open dt06.img if you intend to alter scoreboards, menus, or stadium advertising boards. Step 3: Locate and Export the Original Texture If parts of a kit or hair texture
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Before opening any .img file, navigate to your PES 2013 img folder (usually C:\Program Files\KONAMI\Pro Evolution Soccer 2013\img ). Copy the dt0c.img and dt0f.img files to a backup folder. GGS writes directly to the file; if you mess up, you need the backup.
No matter which element you choose, the workflow remains the same: Lightweight: Runs on almost any PC setup
The PC version of Pro Evolution Soccer 2013 remains one of the most heavily modded football games in history. One of the key reasons for its enduring popularity is the sheer number of graphics and gameplay modifications that users can create and apply. To handle these modifications, a specialised tool is required: . For anyone wanting to tweak the visual aspects of their game – from kits and boots to scoreboards and menu screens – GGS is an indispensable application.
Before opening any files, navigate to your PES 2013 installation folder (usually C:\Program Files (x86)\KONAMI\Pro Evolution Soccer 2013\img\ ). Copy the dt0c.img and dt0f.img files to a secure backup folder. Step 2: Open Containers in GGS