Rtgi 01702 Release Fixed !!top!! Link
The 0.17.02 release was specifically built to "fix" these friction points:
To ensure that all the internal bug fixes operate as intended, you must install the shader package following strict layout protocols:
: Certain GPU architectures suffered severe driver-level hangs when compiling the spatial filter. The revised source code streamlined loop structures to prevent hard lockups on both NVIDIA and AMD systems. rtgi 01702 release fixed
It sounds like you're diving into the history of (Ray Traced Global Illumination), the famous ReShade shader created by Pascal Gilcher (also known as Marty McFly).
This document outlines the technical improvements and bug fixes implemented in the RTGI v0.17 release cycle (often tracked as build 0.17.02 in community repositories). This release was critical in resolving instability issues related to hybrid rendering (Ray Tracing + Rasterization) and fixing Visual Artefacts (Volumetric Lighting bugs) that persisted in previous iterations (v0.16). This document outlines the technical improvements and bug
This version maintained support for a wide range of APIs, including DX9, DX11, DX12, OpenGL, and Vulkan. Evolution Since Version 0.17
If you have the file and want to confirm it is the "Fixed" version: Evolution Since Version 0
Navigate to the tab at the top of the interface. Look for the list of active depth buffers and select the checkbox that perfectly matches your current running gameplay resolution. Turn off DisplayDepth when you see the correct geometry. Performance Optimization and Hardware Demands RTGI 0.17.0.2 Release! - Patreon
Was this the specific "01702" update you were thinking of, or
Earlier versions often suffered from heavy "noise" or graininess. The 0.17.0.2 build improved the denoising algorithm to provide a cleaner image even at lower ray counts.