Gumroad — - Danny Mac How To Retopologize The Rest Of The Body Tier 2
[Neck & Shoulders] ──> [Torso & Breasts] ──> [Arms & Legs] ──> [Hands & Feet Joint Reduction] 1. The Torso and Breast Loops
The difference between and game-ready poly counts
: Sector-specific turntables covering the head, torso, hands, feet, arms, and legs to allow students to closely inspect polygon placement from any angle.
I couldn’t find a specific article or official documentation for a product called — it’s likely a paid tutorial tier from Danny Mac’s 3D modeling/content creation store on Gumroad. Danny Mac is known for high-quality Blender tutorials, especially on character retopology. [Neck & Shoulders] ──> [Torso & Breasts] ──>
: Utilizing poles to split or redirect topology tracks allows you to transition smoothly from a wide torso down into narrow limbs without adding unneeded geometry across the entire model. Resolving Limb Count Discrepancies
These turnable assets cover the . They allow artists to spin, pause, and examine the edge loops from any perspective, providing clarity over traditional static 2D images. 4. A4 Orthographic Reference Sheets
Danny Mac’s specialized Tier 2 framework clarifies this challenging stage of character art by focusing on . What is Inside the Tier 2 Package? Danny Mac is known for high-quality Blender tutorials,
: 4 high-resolution A4 reference sheets mapping out edge flow across the entire anatomy. Core Workflows Covered in the Course 1. Transitioning to Pass 2: Deformation Topology
As of the time of this article, is priced competitively on Gumroad (typically between $45 and $65 USD, depending on sales seasons).
Building upon the foundations of head retopology, this Tier 2 package dives deep into the complex anatomy of the human body. Danny Mac guides you through the process of converting high-resolution sculpts into clean, optimized, low-poly meshes suitable for animation, rigging, and real-time rendering in game engines. They allow artists to spin, pause, and examine
The table below summarizes why Tier 2 is the superior choice for serious learners:
: Learning to work in stages—first for sculptable form, then for rigging and deformation.
