, released in 2011 for the PlayStation Portable (PSP), remains a fan favorite for its augmented reality monster-hunting. Managing save data for this title can be complex due to unique hardware locks and file protections designed to prevent cheating. Save Data Location
This directory contains several files, including:
Savedata issue in Invizimals (discord report) #12608 - GitHub
While modern gamers worry about cloud saves and server shutdowns, the story of Invizimals save data offers a unique look at a forgotten era of experimental gaming.
As the third entry in the series, it doubles down on the AR gimmick while adding more depth to the core gameplay. Go to product viewer dialog for this item. Invizimals The Lost Tribes PSP
If you lost your original data or want to skip the grind, pre-made 100% completion save files are available online from communities like GameFAQs. Installation Cautions
Because InviZimals saves are often locked to a specific system or account, moving them between devices (e.g., from a PSP to an emulator or another PSP) usually requires "unlocking" or "resigning" the save file.
A: No – each game has its own save format. No cross-save feature exists.
: A popular utility for the PSP and PS Vita that can "unlock" saves by resigning them with a new checksum or disabling the MAC address lock entirely.
If you are looking for specific save files (e.g., 100% completion), they are available on community forums like the Apollo Save Database. If you'd like, I can: Help you .
The most important and persistent issue with moving Invizimals save files is what's often called a "device lock."
Look for the folder named UCES01241 (for European versions) or the corresponding code for your region.
updated on
June 1st, 2023
approx reading time
4 Minutes
, released in 2011 for the PlayStation Portable (PSP), remains a fan favorite for its augmented reality monster-hunting. Managing save data for this title can be complex due to unique hardware locks and file protections designed to prevent cheating. Save Data Location
This directory contains several files, including:
Savedata issue in Invizimals (discord report) #12608 - GitHub
While modern gamers worry about cloud saves and server shutdowns, the story of Invizimals save data offers a unique look at a forgotten era of experimental gaming.
As the third entry in the series, it doubles down on the AR gimmick while adding more depth to the core gameplay. Go to product viewer dialog for this item. Invizimals The Lost Tribes PSP
If you lost your original data or want to skip the grind, pre-made 100% completion save files are available online from communities like GameFAQs. Installation Cautions
Because InviZimals saves are often locked to a specific system or account, moving them between devices (e.g., from a PSP to an emulator or another PSP) usually requires "unlocking" or "resigning" the save file.
A: No – each game has its own save format. No cross-save feature exists.
: A popular utility for the PSP and PS Vita that can "unlock" saves by resigning them with a new checksum or disabling the MAC address lock entirely.
If you are looking for specific save files (e.g., 100% completion), they are available on community forums like the Apollo Save Database. If you'd like, I can: Help you .
The most important and persistent issue with moving Invizimals save files is what's often called a "device lock."
Look for the folder named UCES01241 (for European versions) or the corresponding code for your region.
Your hub for everything you need to know about simulation and the world of CAE
Sign up for SimScale
and start simulating now